@startuml
sprite $tram [48x48/16] {
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00000000000000000000000BFFF300000000000000000000
00000000000000000000003FFFB000000000000000000000
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0000000000FFFFFFFFFFF100001FFFFFFFFFFF0000000000
0000000000EFFFFFFFFFF100001FFFFFFFFFFE0000000000
0000000000AFFFFFFFFFF600006FFFFFFFFFFC0000000000
00000000004FFFFFFFFFFF6116FFFFFFFFFFF80000000000
000000000009FFFFFFFFFFFFFFFFFFFFFFFFF10000000000
0000000000008FFFFFFFFFFFFFFFFFFFFFFF500000000000
000000000000039FFFFFFFFFFFFFFFFFFFB3000000000000
000000000000007FFFFD200000007FFFF700000000000000
00000000000007FFFFD20000000007FFFF70000000000000
0000000000007FFFFD2000000000007FFFF7000000000000
000000000000FFFFD200000000000007FFFF000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_TRAM(_alias) ENTITY(rectangle,black,tram,_alias,MATERIAL TRAM)
!define MATERIAL_TRAM(_alias, _label) ENTITY(rectangle,black,tram,_label, _alias,MATERIAL TRAM)
!define MATERIAL_TRAM(_alias, _label, _shape) ENTITY(_shape,black,tram,_label, _alias,MATERIAL TRAM)
!define MATERIAL_TRAM(_alias, _label, _shape, _color) ENTITY(_shape,_color,tram,_label, _alias,MATERIAL TRAM)
skinparam folderBackgroundColor<<MATERIAL TRAM>> White
@enduml